| L2DIT | L2 Digital Technology | 18 credits | Yr: 12 | |
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![]() | 1 externally assessed Achievement Standard and 3 internally assessed Achievement Standards. | |||
| Costs: | ||||
| $40 | ||||
| Prerequisites: | ||||
| Level 1 Digital Technology is recommended but not required. Students should demonstrate strong self-management skills, a willingness to work independently, and an interest in programming, game development, and digital technologies. Students are encouraged to have access to a Windows or Mac laptop. |
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| Learning Strategies: | ||||
| This course builds on the knowledge and skills developed at Level 1 and places greater emphasis on planning, problem-solving, technical complexity, and project ownership. Students will continue to develop games using a game engine and coding, while applying more advanced programming techniques and development processes. Students may work individually or as part of a development team, specialising in areas such as: Lead Programmer, Gameplay Designer, Environment Designer, UI/UX Designer, Tester and Quality Assurance, Project Manager. Students will experience workflows similar to those used in professional game development studios. |
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| Main Areas of Study: | ||||
| Students will design, develop, and evaluate a sophisticated game solution that addresses a clearly identified purpose and end-user need. Areas of study include: Advanced programming, complex game systems, user experience design, game balancing and mechanics, project planning and management, testing and iterative refinement, collaborative development practices, documentation and evaluation. Students will investigate game development concepts, conduct research, develop design proposals, and create a substantial game project demonstrating both technical and creative capability. The course provides strong preparation for Level 3 Digital Technology and tertiary study in software engineering, game development, information technology, and computer science. |
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