| L2DIT | L2 Digital Technology | 18 credits | Yr: 12 | |
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![]() | 1 externally assessed Achievement Standard and 3 internally assessed Achievement Standards. | |||
| Costs: | ||||
| $40 | ||||
| Prerequisites: | ||||
| Level 1 Digital Technology is recommended but not required. Students should demonstrate strong self-management skills, a willingness to work independently, and an interest in programming, game development, and digital technologies. Students are encouraged to have access to a Windows or Mac laptop. |
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| Learning Strategies: | ||||
| This course builds on the knowledge and skills developed at Level 1 and places a greater emphasis on planning, problem-solving, technical complexity, and project ownership. Students will continue to develop games using a game engine and coding, while applying more advanced programming techniques and development processes. Students may work individually or as part of a development team, specialising in areas such as: - Lead Programmer - Gameplay Designer - Environment Designer - UI/UX Designer - Tester and Quality Assurance - Project Manager Students will experience workflows similar to those used in professional game development studios. |
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| Main Areas of Study: | ||||
| Students will design, develop, and evaluate a sophisticated game solution that addresses a clearly identified purpose and end-user need. Areas of study include: - Advanced programming - Complex game systems - User experience design - Game balancing and mechanics - Project planning and management - Testing and iterative refinement - Collaborative development practices - Documentation and evaluation Students will investigate game development concepts, conduct research, develop design proposals, and create a substantial game project demonstrating both technical and creative capability. The course provides strong preparation for Level 3 Digital Technology and tertiary study in software engineering, game development, information technology, and computer science |
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